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CeresEngine 0.2.0
A game development framework
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This is the complete list of members for Math::TRay< T >, including all inherited members.
| direction | Math::TRay< T > | |
| getPoint(T t) const | Math::TRay< T > | inline |
| intersects(const TPlane< T > &p) const | Math::TRay< T > | |
| intersects(const TSphere< T > &s) const | Math::TRay< T > | |
| intersects(const TAABox< T > &box) const | Math::TRay< T > | |
| intersects(const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c, const TVector3< T > &normal, bool positiveSide=true, bool negativeSide=true) const | Math::TRay< T > | |
| operator* | Math::TRay< T > | friend |
| operator* | Math::TRay< T > | friend |
| operator[](T t) const | Math::TRay< T > | inline |
| origin | Math::TRay< T > | |
| transform(const TMatrix4< T > &matrix) | Math::TRay< T > | |
| transform(const TTransform< T > &aTransform) | Math::TRay< T > | inline |
| TRay()=default | Math::TRay< T > | |
| TRay(const TVector3< T > &origin, const TVector3< T > &direction) | Math::TRay< T > | inline |